• Environment Artist

    Unannounced MMO
  • Overview

    Jagex Games Studio is seeking a talented environment artist who is interested in making world class video games.
    This is an exciting opportunity to join an experienced team to deliver environment models for an unannounced new MMO.
    We are looking for a candidate who can integrate into our team seamlessly and with an eagerness to learn and improve. The successful candidate will be self-motivated and make every effort to demonstrate initiative and active contribution to ensure we produce the best possible game.


    In return you’ll receive a competitive salary, options for a sponsored gym membership, dental plan, private health care, flexible working, cycle repair, free parking and fresh fruit delivered to your team every day.


    We also have full bean style coffee machines that provide hot drinks throughout the day for free. Expect to be invited to team events once a quarter as well as company-wide parties to celebrate our successes.


    The successful applicants will be able to enjoy our newly refurbished office which includes contemporary break out areas, gaming zones, high tech meeting rooms, a huge Atrium with tiered seating and our very own private bar.



    Main Duties and Responsibilities:


    • Deliver high quality game world areas, based on concept art and art direction.
    • Ensure all the work produced is efficiently constructed for use in game engine.
    • Consistent delivery of high quality art: on-spec and on-time.
    • Work with tech artists and programmers to ensure the final models in game looks and runs as desired.
    • Assist with quality control over outsourced artwork.


    Essential Requirements:


    • Good Games Industry experience as an environment artist.
    • Expert level of knowledge in Maya, ZBrush, Photoshop and Substance Painter/Designer.
    • Very strong artistic skills to help realise the game’s vision.
    • Professional experience creating environments in Unity.
    • Excellent ability to use a PBR pipeline and tools for clean, organised and impactful texturing of assets.
    • Excellent understanding of organic and hard surface game modelling for architecture and nature.
    • A comprehensive modelling and texturing portfolio showing 3D environment art for games to a very high standard.
    • Able to take and interpret direction and criticism as well as constructively critique the work of others.
    • Strong problem-solving skills.
    • Great interpersonal skills. Must be able to work closely in a team setting and with other dependent departments.
    • Strong interest in video games.




    • Professional experience with open-world game development.
    • Professional experience developing third person action games.
    • Practical knowledge of programming languages (Python, C# / C++, etc.) is a bonus.
    • Experience in giving feedback to outsourcers.


    Corporate Responsibilities:


    • To behave at all times in a professional manner, maintaining a positive and conscientious work ethic whilst also demonstrating initiative and determination to get the job done.
    • To work effectively with colleagues both within the immediate team and across the company whenever necessary.
    • To demonstrate a willingness to adapt to the evolving environment of the company, teams and work requirements.
    • Drive to learn, grown and improve their current skill set and that of the function. Maintaining professional and technical knowledge by attending educational workshops; reviewing professional publications; establishing personal networks; participating in professional societies.


    Jagex are an equal opportunities employer and positively encourages applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.




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